Computer GraphicsOpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment.
[12.3.8] OpenGL Software Library, Visual Studio 2005 OpenGL (pdf, glutdlls37beta) [12.3.13,15] Event driven programming, Orthographic projection [12.3.20,22] Introduction to transformations (homework3) [12.3.27,29] 3D Elementary Shapes, OpenGL transformation functions [12.4,3,5] Projection Transformations, Camera Control (exam1, exam2) [12.4.24] 2012³â 4¿ù 24ÀÏ È¿äÀÏ 9:00~10:30 u-IT #405¿¡ Open Book Áß°£°í»ç½ÃÇè ÀÖÀ¾´Ï´Ù. ¹üÀ§´Â 1~6.ppt ÀÚ·áÀÔ´Ï´Ù. 5¿ù 3ÀÏ ProjectÆÀ±¸¼º ¹× Á¦¾È¼(ppt) ¹ßÇ¥Áغñ ¹Ù¶ø´Ï´Ù. [12.5.1] 3D Modeling Data (3DPointing) [12.5.15] Image Manipulation [12.5.22] Texture Mapping (Transparency) [12.5.29] Lighting Model [12.6.5] Final Project Presentation [12.6.12] Final Exam ¹üÀ§´Â 6~10.ppt ÀÚ·áÀÔ´Ï´Ù(open book). Lecture Notes References : Dr. Wayne Brown's Lecture Notes, The Red Book [Last Update: 2012.3.2] Dongseo University Cyber Campus |