Graduate School Spring 2010
Topics in Computer Graphics(& Image Processing)

The course starts with an easy, intuitive introduction to splines and subdivision surfaces, based on repeated linear interpolation, and then gradually adds more math and details about algorithms, data structures, and applications. Linear interpolation; Subdivision in curves; Bezier curves and surfaces; B-spline curves and surfaces; NURBS; Hermite interpolation; Basic subdivision surfaces; Subdivision surfaces with creases; Quadrics and cyclids; Other procedurally optimized surfaces. [10.3.3] Mean Shift (pdf), Kernel Density Estimation, Colour spaces, Robust Analysis of Feature Spaces, EDISON

[10.3.10] Hand Tracking, Background Modeling, Bayesian Modeling of Dynamic Scenes for Object Detection

[10.3.17] Barycentric coordinate(lab01)






[Last Update: 2009.2.22] lee byung-gook